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ANATOMY
Associated Professional Title: Healer
Main Statistic Used: Intelligence
Supplemental Statistic Used: Dexterity
Skill Use: Use Through Skill List
Trained By: Healer, Wandering Healer, Healer Guildmaster, Artist, Sculptor

Description:
Using anatomy will allow you to assess the physical characteristics of another player, monster, or animal. When you use this skill from your skills menu, you will be given a targeting cursor. When you click this cursor on another player or animal, and successfully use the skill, you will be given information about their physical condition. Also, this skill will increase damage up to 20% in combat dependent upon your skill level. Anatomy skill will also play a role in healing. The greater your skill in anatomy, the more damage that you can heal using the healing skill. In order to cure a poisoned player, you must have a minimum of 60 anatomy, and to resurrect a player, you must have a minimum of 80 anatomy.

The following is a rough guide to assessing a target's strength/dexterity:
Target's Attribute Strength Dexterity
1-10 Rather feeble Very clumsy
11-20 Somewhat weak Somewhat uncoordinated
21-30 To be of normal strength Moderately dexterous
31-40 Somewhat strong Somewhat agile
41-50 Very strong Very agile
51-60 Extremely strong Extremely agile
61-70 Extraordinarily strong Extraordinarily agile
71-80 Strong as an ox Moves like quicksilver
81-90 One of the strongest people you have ever seen One of the fastest people you have ever seen
90+ Superhumanly strong Superhumanly agile


Best Use:
Anatomy is necessary for full development of the healing skill. Otherwise, this hould only be used as a secondary skill. Use it to judge the danger in tackling an opponent, whether animal, monster, or human.