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STEALINGAssociated Professional Title: Pickpocket Main Statistic Used: Dexterity Supplemental Statistic Used: Intelligence Skill Use: Direct Trained By: Thief, Thief Guildmaster, Gypsy, Gambler, Brigand, Beggar Description: The skilled Pickpocket may be able to steal items in several manners, from a variety of sources. You may be able to steal from monsters, chests, npc's, or other players (if you are a member of the thieves guild, or if they are an opponent in a guild war). You can attempt to steal in two ways. First, use the skill from your skill list, and target the container, creature, npc, or player. This is a 'random steal' and will attempt to steal an item at random from this source. The second method is to first 'snoop' the container, and then select a specific object to steal. Dragging this item into your inventory will check your stealing skill to determine your chances of success. The skilled pickpocket must be very dexterous in his or her work, and will find that the more armor you are wearing, the harder it will be to steal. There are four possible outcomes to stealing: If your attempt is noticed, the guards can be called on you, so you must be very careful when attempting these practices. It is also important to note that for two minutes after stealing, the member of the Thieves' Guild is freely attackable by anyone in the area. In towns, the proscription against starting fights still applies, so even Thieves' Guild members will be safe from random attack, even if everyone knows of their affiliation. As mentioned above, you will not be able to steal from other players unless you are a member of the thieves guild, or unless the target is an opponent in a guild war. You can join the thieves guild in the usual manner, by finding a Thief Guildmaster and asking him to join. There will be an entrance fee, and there are several entrance requirements. Your character must have adventured in the world for at least one week, must not have any murders to his name, and must have already demonstrated proficiency in stealing (60 skill minimum). The requirements to stay in the guild are stringent as well. If you are reported for murder, you will be summarily ejected from the guild, and cannot rejoin for one week. Also, once you join the guild, you cannot leave for one week, unless ejected from the guild. Thieves guild members cannot report murders, and thus could be considered "freely" attackable anywhere in the world (except in justice regions, unless they steal from another player). Common Complimentary Skills: Hiding - Simply use skill from skills list. Stealth - Use skill while hidden. Forensic Evaluation - Use skill from skills list. |
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