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MAKING FRIENDS
The most important thing for you to do until your character is ready to leave town is get to know other player characters, because: The best thing about playing in a game with thousands of other people is getting to meet some of them, and … When you do leave town to go adventuring, you don’t want to go alone. The most important thing to remember when dealing with other PCs is that they are real people. They have feelings, opinions and freedom of choice. This suggests a few things. Be friendly. Remember that you are a new character and most of the people you meet will be tougher than you. Don’t annoy them. Don’t be pushy or demanding. Nobody has to help you. It’s up to you to make people want to help you. If you’re lucky you might get help getting outfitted for your first adventure, but they won’t want to help you if you come across as a whiner or a beggar. Don’t be too trusting. Not everybody you talk to will have your best interest at heart. Watch out for people who are too eager to get you in a secluded area or out of town – they might be up to no good. Don’t get mad. If you get tricked, ambushed or set up, don’t take it personally – it’s just roleplaying. Chalk it up to life experience and don’t be fooled the next time. (Of course, if your character wants to start plotting revenge against another character, that’s fine – just remember it’s all a game.) Likewise, if somebody is being obnoxious, insulting or offensive, don’t let him bait you. Ignore him. The above warnings aside, you should find many other players who are just as eager as you are to meet new people, engage in friendly conversation and plan adventures. This cooperation with other players is the true heart of Ultima Online. |
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