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ABILITY POINTS
Self Selecting
You begin with 65 points to distribute between Strength, Dexterity and Intelligence. The minimum for a starting attribute is 10, the maximum, 45.
Strength: governs how much you can carry, how much damage you can do in combat, and which weapons and armor you can use. It also modifies several skills. Your Strength score is also equal to your maximum Hit Points, which determine how much damage you can take before dying. Dexterity: governs how quickly you react and modifies several skills. Your Dexterity score is also equal to your maximum Stamina, which determines how long you can keep moving, fighting or engaging in other strenuous activity. Intelligence: is extremely important to a number of skills, notably Magery and Magic Resistance, as well as many craft and lore skills. Intelligence is also equal to your maximum Mana, which determines how much energy you have available for spellcasting at any given moment. You can manipulate these values yourself by moving the sliders to the desired settings, or you can select a pre-made template that pre-sets selections for these attributes, as well as three starting skills. Even if you select a template, you can modify it by changing any attribute setting (on this screen) or modifying the skills chosen (on the next screen). |
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