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MACES & HAMMERS
Maces, mauls and hammers deliver blunt, crushing blows to an enemy. Maces generally have a short handle and a heavy, spiked head. Mauls have a heavy rounded head, and a longer handle.

Hammers can range from a smithy hammer to those designed specifically for war, such as the hammerpick, with a long handle for leverage and a small, blunt, three-pronged, claw-like head and rear pick.

Even a stout wooden club can be makes a rather effective blunt weapon.

Weapon Str. Skill Speed Damage 2 Hands?
Club 10 Mace Ftg. Average Average
Hammer Pick 35 Mace Ftg. Slow Average Yes
Mace 20 Mace Ftg. Slow Average
Maul 20 Mace Ftg. Slow Average
Smithy Hammer 30 Mace Ftg. Slow Low
War Hammer 40 Mace Ftg. Slow High Yes
War Mace 30 Mace Ftg. Slow Average
Practice Mace 10 Mace Ftg. Fast Very Low

Strength is how much Strength a character must have to use this weapon or wear this piece of armor

Skill is the weapon skill that applies when you use the weapon.

Speed is a relative measure of how quickly you can strike with the weapon.

Damage is a relative measure of how much damage the weapon can inflict.

Two Hands? indicates whether two hands are necessary to weild the weapon.

Protection is a relative measure of how well the armor or shield protects you.