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MACES & HAMMERS
Maces, mauls and hammers deliver blunt, crushing blows to an enemy. Maces generally have a short handle and a heavy, spiked head. Mauls have a heavy rounded head, and a longer handle.
Hammers can range from a smithy hammer to those designed specifically for war, such as the hammerpick, with a long handle for leverage and a small, blunt, three-pronged, claw-like head and rear pick.
Even a stout wooden club can be makes a rather effective blunt weapon. |
| Weapon |
Str. |
Skill |
Speed |
Damage |
2 Hands? |
| Club |
10 |
Mace Ftg. |
Average |
Average |
|
| Hammer Pick |
35 |
Mace Ftg. |
Slow |
Average |
Yes |
| Mace |
20 |
Mace Ftg. |
Slow |
Average |
|
| Maul |
20 |
Mace Ftg. |
Slow |
Average |
|
| Smithy Hammer |
30 |
Mace Ftg. |
Slow |
Low |
|
| War Hammer |
40 |
Mace Ftg. |
Slow |
High |
Yes |
| War Mace |
30 |
Mace Ftg. |
Slow |
Average |
|
| Practice Mace |
10 |
Mace Ftg. |
Fast |
Very Low |
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Strength is how much Strength a character must have to use this weapon or wear this
piece of armor
Skill is the weapon skill that applies when you use the weapon.
Speed is a relative measure of how quickly you can strike with the weapon.
Damage is a relative measure of how much damage the weapon can inflict.
Two Hands? indicates whether two hands are necessary to weild the weapon.
Protection is a relative measure of how well the armor or shield protects you.
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